Of course I had to pre-order this one after reading World Without End in The New Yorker. I’ve only played a few evenings, haven’t done anything ambitious, but I’ve learned that when you’re learning something is a good time to write about it.

No Man’s Sky screenshot


Contributions

Comment feed for ongoing:Comments feed

From: Nelson (Aug 15 2016, at 07:25)

I've been having a great time with the game. After 20 hours or so the gameplay itself is starting to be a bit repetitive, but I'm still hooked on the upgrade grind, the story goal, and the overriding sense of beauty and wonder the game developers have created.

To your point about the backend implementation: "But once I’ve vis­it­ed one and lit up a few bea­con­s, that has to be per­sist­ed." I'm guessing all they persist is the discovery data: the planet name, the discoverer name, the time.

There's no need to record data about the planet geometry, etc itself. Players just re-generate it from the planet ID. The only real change a player can make to a world is mining out some of the materials and my guess is they don't persist that.

[link]

From: orcmid (Aug 15 2016, at 19:36)

There are more things that go into ones records. For example, all of the discovered outposts/waypoints, the identified fauna, etc.

This is all personal portfolio stuff, but it still has to be stashed somewhere.

I visited an in-system space station three times so far and there were differences each time. So there may be more record keeping, to the extent that what happened was based on my previous experience and other parameters.

In my first star system, I have found 3 planets so far. And they are all bearable and interesting. Since I had to start with a crashed starship, it is grand that the planet was in the terrestrial band, although colder and I had to watch it. I was able to repair the ship and get the thrusters and pulse drive working before I ever lifted off-planet.

One thing I learned lately is that it is easy to use the starship just to fly around a planet and find interesting places to land and explore. I have become tired of walking everywhere :).

[link]

From: anders (Aug 16 2016, at 01:32)

The pirates that attack you in space are really annoying, especially before you've upgraded your ships weapons and shields. Some systems seem to have a lot of them or just really aggressive ones that attack any time you're in space for more than a few minutes. It's usually easier to just make a run for the nearest planet or space station than to try to fight them. If they kill you, you can just go to your ship's "grave" after respawning and pick up your old cargo, so it's more of a nuisance than anything.

[link]

author · Dad
colophon · rights

August 13, 2016
· Arts (11 fragments)
· · Games (19 more)

By .

The opinions expressed here
are my own, and no other party
necessarily agrees with them.

A full disclosure of my
professional interests is
on the author page.

I’m on Mastodon!